Projects

The Entire Project

ECE 4760 Glove Controlled Tilt Maze

Introduction Our project is a tilt maze game controlled by a glove worn by the user, which contains an accelerometer as well as sensors for each finger. The tilt of the maze is continuously updated in accordance with the position of the user’s hand. The maze itself contains several holes with servo-controlled trapdoors obstructing the […]

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Choosing the Rainbow Color Option

PIC-32 Julia Set Generator

Introduction The Julia Set, was used to generate fractal art on the TFT. The Julia Set can be described byΒ Β , where z represents a point on the complex plane and c is a complex constant. In order to allow for user manipulation and interaction, a GUI was implemented. The GUI allows for users to first

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Hardware

Dancing Boids

Introduction and High-Level Design When we were brainstorming ideas, each one of us had different interests. Max wanted to do an audio-related project as he is working for McIntosh, a company that designs and manufactures handcrafted legendary home audio systems. Ben wanted to make something that would be highly visually appealing. Alek wanted to take

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One Pedal To Rule Them All

One Pedal To Rule Them All

Introduction Audio effects are used in nearly every recorded and live song across genres, whether its reverb being added to a vocalist or noise being filtered from a drum track. When used with guitars, they’re so ubiquitous that the interesting tones they create are often already associated with the instrument (like distortion), although they can

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Us figuring out the inside with Kofi and Bryce

ECE 4760 Final Project: TKButtons

Introduction Fighting games are rising in popularity around the globe. However, a consistent barrier to new player entry has been the difficulty of the inputs. Rather than pressing a single button for attacks and moves, fighting games often require complex frame-perfect combinations of buttons to perform combos necessary to compete at even basic levels. Many

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when the button is pressed it will register a HIGH

MINIATURE ARCADE GAME COLLECTION

INTRODUCTIONBOIDS Our project leverages two potentiometers to create an β€œetch-a-sketch” type interactive device and arcade game collection. We wanted to create a fun game that uses much of what we learned previously in the course, including flocking simulation, hardware input though potentiometers, optimization, and graphic interface control. When the user first enters the program, they

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Block Diagram

Whack-a-Button

Introduction Whac-A-Mole (Mogura Taiji) is a popular carnival game that originated from Japan; it involves the player whacking a mole that can appear out of one of five possible holes. Over the years, as the game grew in popularity internationally, many variations of the game have been introduced. Please see https://en.wikipedia.org/wiki/Whac-A-Mole for further information. Our

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