Introduction For our final project, we made a video game in which the player controls a predator and gains points by eating boids. The video game ended up having three different modes and could be played by either one or two players. We enjoyed taking the optimization lab of lab 2 and turning it into […]
Projects
Dancing Boids
Introduction and High-Level Design When we were brainstorming ideas, each one of us had different interests. Max wanted to do an audio-related project as he is working for McIntosh, a company that designs and manufactures handcrafted legendary home audio systems. Ben wanted to make something that would be highly visually appealing. Alek wanted to take […]
ECE 4760 FINAL PROJECT: REMOTE CONTROL TANK
For our project, we designed and built a remote control tank, which uses a modified motorized nerf gun as its firing mechanism, an ultrasonic sensor in order to sense objects in its surroundings, and a bluetooth module which allows the user to control the tanks movement and firing mechanism with either our cell phone or […]
One Pedal To Rule Them All
Introduction Audio effects are used in nearly every recorded and live song across genres, whether its reverb being added to a vocalist or noise being filtered from a drum track. When used with guitars, they’re so ubiquitous that the interesting tones they create are often already associated with the instrument (like distortion), although they can […]
ECE 4760 Final Project: TKButtons
Introduction Fighting games are rising in popularity around the globe. However, a consistent barrier to new player entry has been the difficulty of the inputs. Rather than pressing a single button for attacks and moves, fighting games often require complex frame-perfect combinations of buttons to perform combos necessary to compete at even basic levels. Many […]
MINIATURE ARCADE GAME COLLECTION
INTRODUCTIONBOIDS Our project leverages two potentiometers to create an “etch-a-sketch” type interactive device and arcade game collection. We wanted to create a fun game that uses much of what we learned previously in the course, including flocking simulation, hardware input though potentiometers, optimization, and graphic interface control. When the user first enters the program, they […]
Whack-a-Button
Introduction Whac-A-Mole (Mogura Taiji) is a popular carnival game that originated from Japan; it involves the player whacking a mole that can appear out of one of five possible holes. Over the years, as the game grew in popularity internationally, many variations of the game have been introduced. Please see https://en.wikipedia.org/wiki/Whac-A-Mole for further information. Our […]
SPATIAL AUDIOMAP
Introduction Our project is a spatial audio map of Collegetown that allows the user to use a joystick to virtually travel around the Collegetown crossing area and hear surrounding, directional sound. Our project takes inspiration from Street View, an interactive technology featured in Google Maps that provides users the ability to visually explore the world […]
Two-Player Boids Game With Laser Pointer Controllers
Introduction We have created a game based on the principles of the boids algorithm introduced in Lab 2. The game involves two players standing in front of a projector screen full of boids, each player taking on the role of a predator and using a laser pointer to control the predator’s position. The object of […]
Embedded Instruction Kit
The purpose of this project was to create an electronics kit for teaching entry level programming of embedded systems. The kit includes a development board, external hardware modules, software, and teaching materials. The hardware modules consist of a LCD display, Keypad and various user I/O. These modules were then incorporated into lessons for creating several […]